Oculus Rift Marketing Exhibition App (Under NDA)

Jacob Keane C#, Unity3D, VR

A mixed reality experience for a major European sporting tournament. The project including working with numerous stakeholders to create a VR game, viewing live data, haptic feedback and interactive elements. The experience was shown to attendees and crowds at certain games during the tournaments. The project used the Oculus Rift & Oculus Touch to allow the players to interact with more »

Google Cardboard Marketing App (Under NDA)

Jacob Keane C#, Unity3D, VR

Working with several extremely well-known companies, we produced a VR marketing application for one of the biggest films of 2015, for a major well-known IP. The project was made for Google Cardboard, for both Android and iOS and was integrated into their existing app & backend, downloading & playing 360 video with spatialized 3d audio It was later ported to more »

Babel: Tower the the Gods

Jacob Keane C#, Game, Unity3D, Unreal, VR

Babel: Tower the the Gods is a Virtual Reality, physics-based puzzle game designed around roomscale VR for the HTC Vive / SteamVR.   What Is Babel: tower to the Gods? It’s a charming physics based puzzle game designed around room-scale VR for the HTC Vive, which will test your coordination and wits, as you battle physics while working out how more »

Pocket Sergeant (2.0)

Jacob Keane Apps, C#, PHP, Software, Web

Pocket Sergeant 2.0 was a full remake of the original Pocket Sergeant app that I previously made. The core aim of this version was to allow the app’s content to always be as up to date as possible, without having to push updates through Play Store / App Store. For this, I created a backend system for deploying content updates more »

Ludum Dare #37: DecoVRation!

Jacob Keane C#, Game, Game Jam, Unity3D, VR

  For Ludum Dare #36, I created a solo entry called ‘DecoVRation’ Since the theme was one room, I decided to make a small roomscale VR game! It’s essentially a simple room decorating game, you get a brief on what to do with a room e.g. “paint this room green, hang up 2 pictures”, and you have to use the more »

Lexus VR

Jacob Keane C#, Unity3D, VR

Back in the days when the Oculus DK2 was the latest and greatest in the VR headset space and tracked controllers were still a far off dream, I helped Hammerhead VR to produce their Lexus VR experience. I was brought in towards the end of the project after they’d produced the majority of the 360 video content, to use my more »

LD #31: Space Fireworks 3000: The Shmup

Jacob Keane C#, Unity3D

For Ludum Dare #31, I made a 2d shmup in unity, where I generated all the graphics via code – The 2d graphics are actually 2d models, with all the vertices & colours dynamically generated using C#. Because of this, the graphics are pretty simple, but in motion the game is quite pretty! Ludum dare entry here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7085 The web builds more »

Real-time Procedural Planet Generator

Jacob Keane C#, Graphics, Unity3D

Content creation has always been a been a issue for games – Especially for larger worlds, more time is required to create the content, and a lot of storage is needed for it! This is an issue for games that require vast universes, such as space exploration games. In this project, I created an expandable framework for providing procedural planet more »

FlipFlop (7DFPS)

Jacob Keane C#, Game, Game Jam, Unity3D

FlipFlop is a first person puzzle platformer game, created for the 7DFPS Challenge It was the third most popular game of the gamejam, and has now been played over 5000 times! I created it in a week using C# and the Unity3D engine. Check the minisite for the game: http://flipflop.jacobkeane.co.uk/ Download links, videos and more information can be found there!

LD25: Tractor Kingdom

Jacob Keane C#, Game, Game Jam

An entry for Ludum Dare #25! This time it was a Jam entry (The game was created in <72 hours, with several friends from university) Language used: C# Framework used: SFML (.NET bindings) This time it was a team entry, with several friends from University! The team was: – Jacob Keane (Programming, Lead) – Holly Grant (Programming) – Gary Nield more »