Babel: Tower the the Gods

Jacob Keane C#, Game, Unity3D, Unreal, VR

Babel: Tower the the Gods is a Virtual Reality, physics-based puzzle game designed around roomscale VR for the HTC Vive / SteamVR.   What Is Babel: tower to the Gods? It’s a charming physics based puzzle game designed around room-scale VR for the HTC Vive, which will test your coordination and wits, as you battle physics while working out how more »

SockaMonkeys

Jacob Keane C#, Game, Unity3D

SockaMonkeys is a football themed game aimed at children, produced by SockMonkey Studios. It features several minigames, fun animated characters, and a full character customization system. Released on iOS & Android in June 2016. Integration of characters & animations produced in Spine (A skeletal 2d animation tool) Character customization system Consultancy on how setup the art & animations to be easily customizable Custom spine shaders more »

FlipFlop (7DFPS)

Jacob Keane C#, Game, Game Jam, Unity3D

FlipFlop is a first person puzzle platformer game, created for the 7DFPS Challenge It was the third most popular game of the gamejam, and has now been played over 5000 times! I created it in a week using C# and the Unity3D engine. Check the minisite for the game: http://flipflop.jacobkeane.co.uk/ Download links, videos and more information can be found there!

HAPICrawler

Jacob Keane Cpp, Game

HAPICrawler was a game created for one of my university modules, Games Engine Construction, for which the game recieved 94%! Language used: C++ Frameworks/libraries used: HAPI, FMOD Features: Procedural level generation Using a recursive BSP tree structure for generating the rooms, and A* pathfinding to connect them Particle system Lighting system Distance attenuated and line-of-sight based lighting Gameplay video: http://www.youtube.com/watch?v=NiNzj7ofiT0 Download: http://www.jacobkeane.co.uk/Hapicrawler.zip