Oculus Rift Sporting Tournament Data Viz Experience (Under NDA)

Jacob Keane C#, Unity3D, VR

A mixed reality experience for a major European sporting tournament. The project including working with numerous stakeholders to create a VR game with rich haptic feedback, interactions and integrating & visualizing live data from the sporting tournament. The experience was shown to attendees and crowds at certain games during the tournaments. It was produced using Unity, and used the Oculus more »

Google Cardboard Marketing App (Under NDA)

Jacob Keane C#, Unity3D, VR

Working with several extremely well-known companies, we produced a VR marketing application for one of the biggest films of 2015, for a major well-known IP. The project was made for Google Cardboard, for both Android and iOS and was integrated into their existing app & backend, downloading & playing 360 video with spatialized 3d audio Some of the tasks I more »

Babel: Tower the the Gods

Jacob Keane C#, Game, Unity3D, Unreal, VR

Babel: Tower the the Gods is a Virtual Reality, physics-based puzzle game designed around roomscale VR for the HTC Vive / SteamVR.   What Is Babel: tower to the Gods? It’s a charming physics based puzzle game designed around room-scale VR for the HTC Vive, which will test your coordination and wits, as you battle physics while working out how more »

Boursin Sensorium Hardware Integration

Jacob Keane Cpp, Unreal, VR

For HammerheadVR’s ‘Boursin Sensorium’ experience, I was brought in to consult on, and implement hardware integration of various peripherals, tied into set points of the experience, produced in Unreal Engine 4 The hardware integrated was a 4 slot, USB controlled ‘scent machine’, fans, and a webcam. I produced blueprint nodes that could easily be hooked up to set points in more »

Lexus VR

Jacob Keane C#, Unity3D, VR

Back in the days when the Oculus DK2 was the latest and greatest in the VR headset space and tracked controllers were still a far off dream, I helped Hammerhead VR to produce their Lexus VR experience. I was brought in towards the end of the project after they’d produced the majority of the 360 video content, to use my more »