FYP Part 1 – Procedural Planet Generation – It begins!

Jacob Keane Blog, Uncategorized

So, for my Final Year Project (Herby referred to as FYP), I’m creating a Unity plugin for procedural generation of planets in realtime.

I’ve begin work on it, here’s some shots of very early progress:

Basic mesh generation. I occidentally missed off a pair of brackets, leading to er, this result.

Added the bracket, and now I have a plane mesh generating, at a defined resolution!

Tad bit more coding, and:

I now have one side of the QuadCube Sphere generating!