So, for my Final Year Project (Herby referred to as FYP), I’m creating a Unity plugin for procedural generation of planets in realtime.
I’ve begin work on it, here’s some shots of very early progress:
Basic mesh generation. I occidentally missed off a pair of brackets, leading to er, this result.
Added the bracket, and now I have a plane mesh generating, at a defined resolution!
Tad bit more coding, and:
I now have one side of the QuadCube Sphere generating!