FYP Part 5 – Fixing things!

Jacob Keane Blog

While progress is going well, I need to step back and fix a few of the issues in my project. One of these issues is lack of continuity on the surface normals. Another, different but related issue is holes in the mesh. Both of these happen between the different mesh segments. So far, I’ve fixed the second issue by rewriting more »

FYP Part 4- Threading!

Jacob Keane Blog, Uncategorized

So, at the moment, the mesh generation and the texture generation are all being handled on the main thread. This isn’t acceptable, as these can be fairly heavy operations. However, Multi-threading has a slightly issue. The Unity API is not multi-threaded, and there are built in checks in Unity to make sure that you only access the unity API from more »